In this post, I will describe load & access custom fonts in iOS App
Next, add a property in the project plist named UIAppFonts, which is an array containing the names of each font you would like to make available in the application – if you are using the Property List Editor in Xcode, select Fonts provided by application from the dropdown list. Add an entry for each font:
The property list below is the text version of the plist file, here you can see the key UIAppFonts, the array and each of the two font entries:
To access the fonts within an application, call the method fontWithName in the UIFont class, include the font size as well:
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UILabel *label1 = [[UILabel alloc] initWithFrame:CGRectMake(10, 30, 240, 40)];
[label1 setFont: [UIFont fontWithName: @"Grinched" size:24]];
[label1 setText:@"Grinched Font"];
[[self view] addSubview:label1];
UILabel *label2 = [[UILabel alloc] initWithFrame:CGRectMake(10, 80, 240, 40)];
[label2 setFont: [UIFont fontWithName: @"Energon" size:18]];
[label2 setText:@"Energon Font"];
[[self view] addSubview:label2];
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The output of the above looks as follows in the simulator:
To get a list of all the available font family names in your app, add this to your code:
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NSLog(@"Available fonts: %@", [UIFont familyNames]);
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